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(Created page with " == Goal == Get the most victory points at the end of the game. You win some points: * during the game, by acquiring buildings. * at the end of the game, with your civilizat...")
 
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===Game end===
===Game end===


The game end when:
The game ends when:


* there is no more civilization card at the beginning of a round
* there are no more civilization cards at the beginning of a round
* one building stack is empty at the end of a round
* one building stack is empty at the end of a round


During the final scoring round, players win points using their civilization cards.
During the final scoring round, players win points using their civilization cards.

Αναθεώρηση της 04:44, 26 Ιανουαρίου 2012

Goal

Get the most victory points at the end of the game. You win some points:

  • during the game, by acquiring buildings.
  • at the end of the game, with your civilization cards.


Rules summary

Each round is divided into 3 phases, which are executed in the order described: 1. The players place their people on the game board. 2. The players use the actions of their placed people. 3. The players feed their people.

Place your people on the game board

Players placed their people on "rings" (1 people per ring).

Special rules with 2 players:

  • only 1 player in each of the following: forest, clay pit, quarry, and river.
  • only 2 of the 3 places: tool maker, hut, and field may be filled in each round.

Special rules with 3 players:

  • maximum of 2 players in each of the following: forest, clay pit, quarry, and river.
  • only 2 of the 3 places: tool maker, hut, and field may be filled in each round.

Use the actions of your placed people

Each player uses all his placed people in any order, and realize the corresponding actions:

  • hunting grounds, forest, clay pit, quarry, and river: roll 1 dice per people and take corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).
  • field: increase agriculture level.
  • tool: get one tool.
  • hut: get one additional people.
  • building: buy the building with resources and score points.
  • civilization card: buy the card with a number of resources depending on its position (1 to 4 resources).

Resources

hunting grounds, forest, clay pit, quarry, and river: Roll 1 dice per people and take corresponding resources:

  • 1 food for each full 2 on hunting grounds,
  • 1 wood for each full 3 on forest,
  • 1 brick for each full 4 on clay pit,
  • 1 stone for each full 5 on quarry,
  • 1 gold for each full 6 on river.

You can use tool to increase the dice result and take more resources.

Buildings

Pay the building cost to get the building and receive points.

If building cost is not specified you win points for each resources used depending on their values (3 for wood, 4 for brick, ...).

Civilization card details

Each card brings an immediate advantage (item on the top of the card) and some points during final scoring( item on the bottom of the card). Place the mouse cursor on each card to see details.

Feed your people

Each agriculture level bring automatically 1 food.

You must use 1 food per people.

You can use any resource to feed your people if there is not enough food.

If you don't manage to feed your people: 10 points penalty.

Game end

The game ends when:

  • there are no more civilization cards at the beginning of a round
  • one building stack is empty at the end of a round

During the final scoring round, players win points using their civilization cards.