<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="el">
	<id>https://el.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Een</id>
	<title>Board Game Arena - Συνεισφορές χρήστη [el]</title>
	<link rel="self" type="application/atom+xml" href="https://el.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Een"/>
	<link rel="alternate" type="text/html" href="https://el.doc.boardgamearena.com/%CE%95%CE%B9%CE%B4%CE%B9%CE%BA%CF%8C:%CE%A3%CF%85%CE%BD%CE%B5%CE%B9%CF%83%CF%86%CE%BF%CF%81%CE%AD%CF%82/Een"/>
	<updated>2026-09-29T19:55:46Z</updated>
	<subtitle>Συνεισφορές χρήστη</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://el.doc.boardgamearena.com/index.php?title=Sponsor&amp;diff=94</id>
		<title>Sponsor</title>
		<link rel="alternate" type="text/html" href="https://el.doc.boardgamearena.com/index.php?title=Sponsor&amp;diff=94"/>
		<updated>2012-04-17T18:31:04Z</updated>

		<summary type="html">&lt;p&gt;Een: Redirected page to Referral&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Referral]]&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://el.doc.boardgamearena.com/index.php?title=Gamehelpsaboteur&amp;diff=83</id>
		<title>Gamehelpsaboteur</title>
		<link rel="alternate" type="text/html" href="https://el.doc.boardgamearena.com/index.php?title=Gamehelpsaboteur&amp;diff=83"/>
		<updated>2012-03-11T18:31:04Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Available variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Get as many gold nuggets as possible during the three rounds of the game.&lt;br /&gt;
In order to do so,&lt;br /&gt;
&lt;br /&gt;
# if you are a &#039;&#039;&#039;gold digger&#039;&#039;&#039;, you must, in association with other gold diggers, build a path from the &#039;Start&#039; card to the treasure card which can be found among the three &#039;End&#039; cards&lt;br /&gt;
# if you are a &#039;&#039;&#039;saboteur&#039;&#039;&#039;, you must, in association with other gold diggers, prevent the gold diggers to get to the treasure.&lt;br /&gt;
&lt;br /&gt;
Your role (gold digger or saboteur) will be randomly selected at the start of each round.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must click on a card from your hand to select it, then play this card or discard it.&lt;br /&gt;
You can also rotate a &#039;Path&#039; card before playing it by clicking the &#039;rotate&#039; arrow that appears above the card.&lt;br /&gt;
&lt;br /&gt;
The cards are of several types:&lt;br /&gt;
&lt;br /&gt;
* &#039;Path&#039; card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.&lt;br /&gt;
* &#039;Sabotage&#039; card: you can break another player&#039;s tool of the type indicated. To do this, click the corresponding tool in the target player&#039;s panel (under the score).&lt;br /&gt;
* &#039;Repair&#039; card: you can repair your, or another player&#039;s, broken tool of the type indicated. To do this, click the corresponding tool in the target player&#039;s panel (under the score), or click on the &#039;Sabotage&#039; card in front of you.&lt;br /&gt;
* &#039;Map&#039; card: you can play this card on any &#039;End&#039; card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the &#039;End&#039; card that you want to know everything about.&lt;br /&gt;
* &#039;Rock fall&#039; card: this card lets you remove any &#039;Path&#039; card of the maze. Just click on the card you want to remove.&lt;br /&gt;
&lt;br /&gt;
== Cards in play ==&lt;br /&gt;
&lt;br /&gt;
* 44 &#039;Path&#039; cards&lt;br /&gt;
* 9 &#039;Sabotage&#039; cards (three for each tool)&lt;br /&gt;
* 6 &#039;Repair a tool&#039; cards (two for each tool)&lt;br /&gt;
* 3 &#039;Repair a tool among these two&#039; cards (one for each combination of two tools)&lt;br /&gt;
* 5 &#039;Map&#039; cards (one less than in the box set, as requested by the game author)&lt;br /&gt;
* 3 &#039;Rock fall&#039; cards&lt;br /&gt;
* 28 &#039;Gold&#039; cards&lt;br /&gt;
** 16 with one gold nugget&lt;br /&gt;
** 8 with two gold nuggets&lt;br /&gt;
** 4 with three gold nuggets&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
Roles are randomly selected among a set that depends upon the number of players:&lt;br /&gt;
&lt;br /&gt;
* with 3 players: 1 saboteur and 3 gold diggers &lt;br /&gt;
* with 4 players: 1 saboteur and 4 gold diggers &lt;br /&gt;
* with 5 players: 2 saboteurs and 4 gold diggers  &lt;br /&gt;
* with 6 players: 2 saboteurs and 5 gold diggers &lt;br /&gt;
* with 7 players: 3 saboteurs and 5 gold diggers &lt;br /&gt;
* with 8 players: 3 saboteurs and 6 gold diggers &lt;br /&gt;
* with 9 players: 3 saboteurs and 7 gold diggers &lt;br /&gt;
* with 10 players: 4 saboteurs and 7 gold diggers&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
The game author, &#039;&#039;&#039;Frederic Moyersoen&#039;&#039;&#039;, told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!&lt;br /&gt;
&lt;br /&gt;
Two variants are about gold sharing:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Old Mine&#039;&#039;&#039;: the old mine was not as packed with gold... sometimes all you got for your digging was worthless stones. In this variant, some &#039;Gold&#039; cards do not yield any gold nuggets (among the 28 &#039;Gold&#039; cards, 4 are worth three nuggets, 8 are worth two nuggets, 10 are worth one nugget and 6 are worthless). So it is definitely best to get first to the treasure in order to be sure not to leave empty-handed!&lt;br /&gt;
* &#039;&#039;&#039;New mine&#039;&#039;&#039;: the new mine is more even to each gold digger. Instead of distributing as many &#039;Gold&#039; cards as the number of players - which benefits most to the gold digger that gets first to the treasure as he often gets two &#039;Gold&#039; cards - it distributes as many &#039;Gold&#039; cards as the number of gold diggers in play. Therefore, each gold digger will get only one &#039;Gold&#039; card (however, it is still best to be first go get to the treasure in order to get a card of higher value!)&lt;br /&gt;
&lt;br /&gt;
Two variants are about gameplay:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Competitive&#039;&#039;&#039;: the gold diggers who have a &#039;Sabotage&#039; card (broken pickaxe, lamp or trolley) laid in front of them at the end of a round, do not receive a &#039;Gold&#039; card when their team wins the round. The &#039;Gold&#039; cards are distributed between the gold diggers who have no broken tool (saboteurs are not affected by this rule). Therefore, with this variant it can be interesting to sabotage some of your fellow gold diggers... but not too often, so as not to make your team lose!&lt;br /&gt;
* &#039;&#039;&#039;Selfish dwarf&#039;&#039;&#039;: one of the gold diggers will get a red jacket. This gold digger is a selfish dwarf: he can only win if he manages to complete the connection to the treasure himself. In this case, he gets four gold nuggets while the other players get nothing at all. If another gold digger completes the connection, the selfish dwarf takes no part in the treasure sharing (which is done with as many &#039;Gold&#039; cards as the number of players, selfish dwarf excluded)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://el.doc.boardgamearena.com/index.php?title=Gamehelpsaboteur&amp;diff=82</id>
		<title>Gamehelpsaboteur</title>
		<link rel="alternate" type="text/html" href="https://el.doc.boardgamearena.com/index.php?title=Gamehelpsaboteur&amp;diff=82"/>
		<updated>2012-03-11T18:05:12Z</updated>

		<summary type="html">&lt;p&gt;Een: Created page with &amp;quot; == Goal ==  Get as many gold nuggets as possible during the three rounds of the game. In order to do so,  # if you are a &amp;#039;&amp;#039;&amp;#039;gold digger&amp;#039;&amp;#039;&amp;#039;, you must, in association with othe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Get as many gold nuggets as possible during the three rounds of the game.&lt;br /&gt;
In order to do so,&lt;br /&gt;
&lt;br /&gt;
# if you are a &#039;&#039;&#039;gold digger&#039;&#039;&#039;, you must, in association with other gold diggers, build a path from the &#039;Start&#039; card to the treasure card which can be found among the three &#039;End&#039; cards&lt;br /&gt;
# if you are a &#039;&#039;&#039;saboteur&#039;&#039;&#039;, you must, in association with other gold diggers, prevent the gold diggers to get to the treasure.&lt;br /&gt;
&lt;br /&gt;
Your role (gold digger or saboteur) will be randomly selected at the start of each round.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must click on a card from your hand to select it, then play this card or discard it.&lt;br /&gt;
You can also rotate a &#039;Path&#039; card before playing it by clicking the &#039;rotate&#039; arrow that appears above the card.&lt;br /&gt;
&lt;br /&gt;
The cards are of several types:&lt;br /&gt;
&lt;br /&gt;
* &#039;Path&#039; card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.&lt;br /&gt;
* &#039;Sabotage&#039; card: you can break another player&#039;s tool of the type indicated. To do this, click the corresponding tool in the target player&#039;s panel (under the score).&lt;br /&gt;
* &#039;Repair&#039; card: you can repair your, or another player&#039;s, broken tool of the type indicated. To do this, click the corresponding tool in the target player&#039;s panel (under the score), or click on the &#039;Sabotage&#039; card in front of you.&lt;br /&gt;
* &#039;Map&#039; card: you can play this card on any &#039;End&#039; card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the &#039;End&#039; card that you want to know everything about.&lt;br /&gt;
* &#039;Rock fall&#039; card: this card lets you remove any &#039;Path&#039; card of the maze. Just click on the card you want to remove.&lt;br /&gt;
&lt;br /&gt;
== Cards in play ==&lt;br /&gt;
&lt;br /&gt;
* 44 &#039;Path&#039; cards&lt;br /&gt;
* 9 &#039;Sabotage&#039; cards (three for each tool)&lt;br /&gt;
* 6 &#039;Repair a tool&#039; cards (two for each tool)&lt;br /&gt;
* 3 &#039;Repair a tool among these two&#039; cards (one for each combination of two tools)&lt;br /&gt;
* 5 &#039;Map&#039; cards (one less than in the box set, as requested by the game author)&lt;br /&gt;
* 3 &#039;Rock fall&#039; cards&lt;br /&gt;
* 28 &#039;Gold&#039; cards&lt;br /&gt;
** 16 with one gold nugget&lt;br /&gt;
** 8 with two gold nuggets&lt;br /&gt;
** 4 with three gold nuggets&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
Roles are randomly selected among a set that depends upon the number of players:&lt;br /&gt;
&lt;br /&gt;
* with 3 players: 1 saboteur and 3 gold diggers &lt;br /&gt;
* with 4 players: 1 saboteur and 4 gold diggers &lt;br /&gt;
* with 5 players: 2 saboteurs and 4 gold diggers  &lt;br /&gt;
* with 6 players: 2 saboteurs and 5 gold diggers &lt;br /&gt;
* with 7 players: 3 saboteurs and 5 gold diggers &lt;br /&gt;
* with 8 players: 3 saboteurs and 6 gold diggers &lt;br /&gt;
* with 9 players: 3 saboteurs and 7 gold diggers &lt;br /&gt;
* with 10 players: 4 saboteurs and 7 gold diggers&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
The game author, &#039;&#039;&#039;Frederic Moyersoen&#039;&#039;&#039;, told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://el.doc.boardgamearena.com/index.php?title=Gamehelptobago&amp;diff=81</id>
		<title>Gamehelptobago</title>
		<link rel="alternate" type="text/html" href="https://el.doc.boardgamearena.com/index.php?title=Gamehelptobago&amp;diff=81"/>
		<updated>2012-03-11T14:48:48Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Get as many gold coins as you can by locating treasures on the Tobago island and sharing them with other players.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On their turn, each player can choose one of two actions:&lt;br /&gt;
&lt;br /&gt;
===1) Play a clue card from his hand===&lt;br /&gt;
&lt;br /&gt;
The clue cards give the positioning of a treasure for a map of a given color relative to a land type (jungle, mountains, beach, scrubland, river, lake or sea) or to a landmark (palm tree, hut or statue).&lt;br /&gt;
&lt;br /&gt;
Positioning clues are as follows: in, next to, in sight of, not in, not next to, not is sight of.&lt;br /&gt;
&lt;br /&gt;
When the position is given relative to a land type, if there are red brackets above and below the land type it means that the land to use for this clue is the largest of this type.&lt;br /&gt;
&lt;br /&gt;
When less than 17 spaces on the island match the clues for a treasure map, markers of the color of the map indicate show where the treasure can be.&lt;br /&gt;
&lt;br /&gt;
When there is only one of these markers left, the treasure is located and can be raised.&lt;br /&gt;
&lt;br /&gt;
===2) Move ATV from 1 to 3 legs===&lt;br /&gt;
&lt;br /&gt;
A leg is a move of:&lt;br /&gt;
&lt;br /&gt;
* either as many spaces as you want in the same land type&lt;br /&gt;
* or one space only when your ATV goes from one land type to another.&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s ATV is on an island space containing an amulet, the player can pick it up. If the ATV is on a space containing a treasure that has been located, he can raise it, and then players have to share it. When a treasure is raised, the current move is finished, even if the player has not used all the legs to which he was entitled.&lt;br /&gt;
&lt;br /&gt;
Sharing of the treasure happens solely between the players who took part in its discovery, either by playing clue cards on the treasure map, or by raising the treasure.&lt;br /&gt;
&lt;br /&gt;
Each player is presented with as many treasure cards as they have windroses of their color representing their participation in the discovery of the treasure (a windrose is placed on each clue card that is played, and a windrose is also placed under the last clue card of the map for the player who raises the treasure). The other players do not see these cards.&lt;br /&gt;
&lt;br /&gt;
An additional card is taken from the deck and the cards are shuffled.&lt;br /&gt;
&lt;br /&gt;
Each player in turn, in the reverse order of placement of windroses on the treasure map, draws a card amidst those belonging to this treasure and chooses either to take it and withdraw his windrose from the map, or to give it to the next player (in the order set by the windroses as described before) who is then presented with the same choice. If no player accepts it, the treasure card is discarded.&lt;br /&gt;
&lt;br /&gt;
Two curse cards can be found among the treasure cards. If a curse card is drawn, treasure sharing is over, and all players who are still involved in sharing the treasure (ie players with windroses on the map for the treasure being shared) can either protect themselves by sacrificing an amulet, or lose their most valuable treasure card.&lt;br /&gt;
&lt;br /&gt;
When the treasure sharing is over, the last player to have been granted a treasure card must reopen the treasure hunt by playing one clue card for the now empty treasure map.&lt;br /&gt;
&lt;br /&gt;
Then, mysterious amulets appear where the gaze of statues strikes the coast, and statues rotate on their base.&lt;br /&gt;
&lt;br /&gt;
Once collected, an amulet can be spent at any time during a player&#039;s turn to do one of 4 possible actions:&lt;br /&gt;
&lt;br /&gt;
* play a clue card&lt;br /&gt;
* remove a treasure marker&lt;br /&gt;
* move his ATV three legs (NB: it is not possible to collect other amulets while moving thanks to an amulet)&lt;br /&gt;
* to exchange the clue cards from his hand with clue cards from the deck&lt;br /&gt;
&lt;br /&gt;
Proper use of amulet power is critical to ensure victory!&lt;br /&gt;
&lt;br /&gt;
The game ends after sharing the treasure for which the deck of treasure cards has been exhausted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://el.doc.boardgamearena.com/index.php?title=Gamehelppuertorico&amp;diff=80</id>
		<title>Gamehelppuertorico</title>
		<link rel="alternate" type="text/html" href="https://el.doc.boardgamearena.com/index.php?title=Gamehelppuertorico&amp;diff=80"/>
		<updated>2012-03-11T14:46:48Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Be the player with the most victory points at the end of the game by collecting:&lt;br /&gt;
&lt;br /&gt;
* victory points earned for buildings&lt;br /&gt;
* victory point tokens earned at the captain phase&lt;br /&gt;
* conditional victory points earned at the end of the game for occupied large buildings&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player owning the most doubloons and goods is the winner.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
The game is played over several rounds.&lt;br /&gt;
At the start of a round, the governor selects a role, then each player in turn selects a role.&lt;br /&gt;
At the end of the round, the governor token moves to the next player.&lt;br /&gt;
&lt;br /&gt;
When a role has been chosen, each player in turn plays the action for this role. Only the player who selected the role can use the role privilege.&lt;br /&gt;
&lt;br /&gt;
Available roles are the following:&lt;br /&gt;
&lt;br /&gt;
* Mayor: colonists set foot in the new world ! Privilege : the mayor can get one more colonist from the supply. Action : in turn, begining with the mayor, players get one colonist from the ship, until it is empty. Then players have to set colonists on their buildings and plantations.&lt;br /&gt;
* Craftsman: goods are produced. Privilege : the craftsman can produce one more good of his choice. Action : produce goods for your occupied buildings and plantations.&lt;br /&gt;
* Trader: goods are sold to the trading house. Privilege : the trader earns 1 extra doubloon if he sells. Action : sell one good the trading house doesn&#039;t have yet.&lt;br /&gt;
* Settler : plantations settlement. Privilege : the settler can get a quarry instead of a plantation. Action : get a plantation chosen among those available.&lt;br /&gt;
* Builder : buildings are bought and built. Privilege : the builder can get a building for 1 doubloon less than the regular price. Action : get a building chosen among those available.&lt;br /&gt;
* Captain : victory points are won by shipping goods to the old world. Privilege : the captain earns one extra victory points if he ships some goods. Action : select a type of good to load on a cargo ship; 1 victory point is earned for each barrel of this type of good loaded on the ship.&lt;br /&gt;
* Prospector : gold rush brings money ! Privilege : the prospector gets one doubloon from the bank. Action : none.&lt;br /&gt;
&lt;br /&gt;
Please also note that occupied violet buildings have modifier effects for role actions.&lt;br /&gt;
&lt;br /&gt;
End of game happens at the end of the round for which one of the following events comes to pass :&lt;br /&gt;
&lt;br /&gt;
* there is not enough colonists in the supply to refill the colonist ship at the end of the mayor phase&lt;br /&gt;
* the last victory point token has been earned during the captain phase&lt;br /&gt;
* at least one of the players built on his 12th and last free space in the city.&lt;br /&gt;
&lt;br /&gt;
== Playing online ==&lt;br /&gt;
&lt;br /&gt;
Choosing a role : click on the role of your choice in the list on the right of your game board.&lt;br /&gt;
&lt;br /&gt;
* Mayor role : accept or refuse to get an extra colonist from the supply. Colonists are then automatically recruited by players. Click on a building or a plantation to setup a colonist on it. Click on a colonist to send it back to San Juan (the counter for colonists in San Juan is situated in your player panel on the right of the page).&lt;br /&gt;
&lt;br /&gt;
* Craftsman role : goods production is automated (counters for goods owned are in the player panel on the right of the page). Then, choose one extra good that you can produce as your privilege.&lt;br /&gt;
&lt;br /&gt;
* Trader role : choose a good that you want to sell by clicking on the appropriate counter in your player panel.&lt;br /&gt;
&lt;br /&gt;
* Settler role : click on the plantation (or quarry) that you want. Placement on your board is automated.&lt;br /&gt;
&lt;br /&gt;
* Builder role : click on the building that you want to buy. Placement on your board is automated.&lt;br /&gt;
&lt;br /&gt;
* Captain role : click on the cargo boat on which you want to ship some goods. Then choose the type of good that you want to ship by clicking on the appropriate counter in your player panel. At the end of the captain phase, if you have some goods to store (warehouse or windrose), click on the corresponding counter. Stored goods will be highlighted by a red frame.&lt;br /&gt;
&lt;br /&gt;
* Prospector role : doubloon is earned immediately.&lt;br /&gt;
&lt;br /&gt;
Tooltips are available to give information on roles and buildings by hovering over game elements with the mouse.&lt;br /&gt;
&lt;br /&gt;
== &#039;Balanced game&#039; variant ==&lt;br /&gt;
&lt;br /&gt;
This variant implements two game balance fixes giving each player an equal chance of winning as listed in the [http://en.wikipedia.org/wiki/Puerto_Rico_%28board_game%29 Puerto Rico (board game) Wikipedia page].&lt;br /&gt;
&lt;br /&gt;
* The prices of the Factory and University buildings are swapped so that the Factory costs 8 doubloons and the University costs 7 doubloons&lt;br /&gt;
* Any player that starts with a corn plantation starts with 1 doubloon less than the players that start with an indigo plantation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://el.doc.boardgamearena.com/index.php?title=Gamehelpunclechestnuttablegype&amp;diff=79</id>
		<title>Gamehelpunclechestnuttablegype</title>
		<link rel="alternate" type="text/html" href="https://el.doc.boardgamearena.com/index.php?title=Gamehelpunclechestnuttablegype&amp;diff=79"/>
		<updated>2012-03-11T14:43:52Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Move all of your pieces to the Home Row opposite your starting position.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On their turn, each player can:&lt;br /&gt;
&lt;br /&gt;
# Roll one of his pieces and place it back where it was&lt;br /&gt;
# Move one of the pieces according to the rules for the face-up side&lt;br /&gt;
&lt;br /&gt;
== Movement of the pieces: ==&lt;br /&gt;
&lt;br /&gt;
* Flame: can move straight or diagonally in all directions&lt;br /&gt;
* Book: can move straight in all directions&lt;br /&gt;
* Swords: can move diagonnally in all directions&lt;br /&gt;
* Tree: can move straight forward or backwards, and diagonally forward&lt;br /&gt;
* Ear: cannot move at all !&lt;br /&gt;
* Hat: can move two steps straight then one step on the side, in all directions (like the knight in chess)&lt;br /&gt;
&lt;br /&gt;
A piece can jump over an adjacent piece if there is an open space on the other side of the piece being jumped in the direction of the jumping piece&#039;s movement. The first time a piece is jumped over during a turn, it has to be rolled. After a jump, all pieces (except for the hat) can go on jumping as long as there is another valid jump available from the landing space.&lt;br /&gt;
&lt;br /&gt;
A piece can freely move within its Home Row as long as it did not leave it. After it leaves though, it can&#039;t reenter its Home Row.&lt;br /&gt;
&lt;br /&gt;
A piece arrived into his destination Home Row cannot move afterwards. Nonetheless, it can always finish a series of jumps before coming to a rest.&lt;br /&gt;
&lt;br /&gt;
== Playing online ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reordering your pieces&#039;&#039;&#039;: before starting to play, each player can reorder his pieces in his Home Row. To accomplish this, you can drag and drop a piece over another to exchange their positions. When you are done, click on the &#039;I&#039;m finished&#039; link above the play space. When all players are finished reordering, the game starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select a piece&#039;&#039;&#039;: click on a piece. Available destinations for this piece (jumps comprised) are then highlighted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move a piece&#039;&#039;&#039;: click on the destination you want to move to. After a jump, if it is possible to make another jump, corresponding destinations will be highlighted. You can also stop where you are by clicking on the &#039;I&#039;m finished&#039; link above the play space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Path selection&#039;&#039;&#039;: in order to move to a given destination, the hat can select between two moves. Either two steps forward then one on the side, or one step on the side then two steps forward. Distinct pieces may be rolled by following one path or another. Choosing the movement you want is done by clicking the link &#039;1-&amp;gt;2&#039; or the link &#039;2-&amp;gt;1&#039; (selected path is then highlighted), then by clicking the link &#039;I&#039;m finished&#039; above the play space.&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Random start&#039;&#039;&#039;: for a more random game, starting pieces are rolled (Ears are rolled again till getting only moving pieces).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule of Chaos&#039;&#039;&#039;: to encourage more chaos, a player cannot cross the middle of the board with any of their pieces until their starting Home Row has been emptied: all pieces have to be put in play at the same time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Random start &amp;amp; Rule of Chaos&#039;&#039;&#039; : combination of the two previous variants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://el.doc.boardgamearena.com/index.php?title=Translation_guidelines&amp;diff=57</id>
		<title>Translation guidelines</title>
		<link rel="alternate" type="text/html" href="https://el.doc.boardgamearena.com/index.php?title=Translation_guidelines&amp;diff=57"/>
		<updated>2012-01-23T18:24:35Z</updated>

		<summary type="html">&lt;p&gt;Een: /* I fixed some translations, but they don&amp;#039;t appear to have changed on the site ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [http://en.boardgamearena.com/#!translationhq collaborative translation system] is meant to make it possible to translate Board Game Arena in any language, in order to enable more people to discover and play boardgames, even when not knowing English or French. For example, if you want to play &#039;Dragonheart&#039; with your 10 years old nephew and he doesn&#039;t speak english yet, no problem! Just help us translate Board Game Arena into your language!&lt;br /&gt;
&lt;br /&gt;
== What can be translated ? ==&lt;br /&gt;
&lt;br /&gt;
Every string of text for the mainsite interface and for the games interfaces is &#039;internationalized&#039; and can be translated.&lt;br /&gt;
For now, forum posts and articles of the website (such as this one), cannot be translated. Maybe sometimes later...&lt;br /&gt;
&lt;br /&gt;
== Who should translate ? ==&lt;br /&gt;
&lt;br /&gt;
This is important : only native speakers of a given language should translate in this language.&lt;br /&gt;
When translating a game, the translator should know the game and if possible have a box and rulebook of the game in the destination language to check for consistency. Translators should take into account the level of language and the formal/informal pronomical rules usual for the gaming audience of their country.&lt;br /&gt;
&lt;br /&gt;
As Board Game Arena&#039;s team&#039;s mothertongue is french, we will take charge of the french translations.&lt;br /&gt;
We will also release the first version of the english translation. As we are not perfect speakers of Shakespeare&#039;s language, these translation will be open for review and correction from native english speakers under the same conditions as the other languages.&lt;br /&gt;
&lt;br /&gt;
== About context ==&lt;br /&gt;
&lt;br /&gt;
Some strings can be translated differently depending upon the context. When this is the case, you should use the most obvious translation. Then when the site has been released in your language, native speakers will spot uncorrect forms (if any) while playing and be able to correct them.&lt;br /&gt;
&lt;br /&gt;
Also, you can ask us for context in the [http://forum.boardgamearena.com/viewforum.php?f=11 translation forum] (in English or in French), and we will try to look it up and provide the information.&lt;br /&gt;
&lt;br /&gt;
== When will the site be made available in a new language it is being translated into ? ==&lt;br /&gt;
&lt;br /&gt;
As soon as a sufficient number of the strings have been translated in the new language in order for the site to make sense into that language, the Board Game Area team will make the site available in this language.&lt;br /&gt;
&lt;br /&gt;
== I fixed some translations, but they don&#039;t appear to have changed on the site ? ==&lt;br /&gt;
&lt;br /&gt;
Translation files are updated by a nightly batch, so you just have to wait till the morrow for your changes to appear on the site.&lt;br /&gt;
&lt;br /&gt;
== How long will it be possible to change the translations ? ==&lt;br /&gt;
&lt;br /&gt;
The first translations may not be perfect (as explained in the &#039;about context&#039; section).&lt;br /&gt;
So they can be modified until they are &#039;validated&#039;. Validation occurs when a translation has not been modified for 30 days straight. It is then considered stable and valid (golden icon) and cannot be changed anymore.&lt;br /&gt;
&lt;br /&gt;
== Is there some reward for translating ? ==&lt;br /&gt;
&lt;br /&gt;
Yes! Every translator that gets 100 translations validated (golden icon) will get one free month of &#039;Board Game Arena Club&#039; membership (and one more month for every batch of 100 new translations validated).&lt;br /&gt;
&lt;br /&gt;
This is of course only a symbolic gesture of thanks for people participating in making BGA accessible to more and more people. The possibility to enjoy board games with people from many countries is the greatest reward among all!&lt;br /&gt;
&lt;br /&gt;
== Translation tips ==&lt;br /&gt;
&lt;br /&gt;
* Use the &#039;TAB&#039; key to go from one text box to another. This is easier than clicking.&lt;br /&gt;
&lt;br /&gt;
* Strings such as ${SOMETHING}, %SOMETHING, &amp;lt;SOMETHING&amp;gt; are markup strings for formatting or substituting text and must be left as is. Their position in the overall string can be changed as appropriate in a given language (for example for pronouns such as ${you}).&lt;br /&gt;
&lt;br /&gt;
* When in doubt, leave a comment for the next translator.&lt;br /&gt;
&lt;br /&gt;
* When you fix someone&#039;s translation, leave a comment if the reason for the change is not obvious.&lt;br /&gt;
&lt;br /&gt;
* When the translation can depend on context which is not explicit, go with the most straightforward translation. If it is not correct, it will be spotted and fixed later by native speakers while playing.&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
</feed>